While no one civilization has the perfect solution to the ever-expanding challenge of governing a growing nation, we have found a partial solution. Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.Īn artistic beacon on a stellar scale, this installation inspires and represents the spirit of its creators.Īre the precognitive powers of Numa at work or is it a matter of skilled craftsmanship? Either way this galactic stock market prediction model will forecast fluctuations in the economy with divine accuracy. The Statecraft tech tree focuses on various empire bonuses. Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.Ĭivilizations flourish in locations that promotes growth, and by analyzing where the majority of pre-FTL settlements thrive we can gain more out of our colonies. 0.01× another repeatable tech was drawn.The New Worlds tech tree focuses on improving planets and starbase capacity.Ĭalculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home. Just like how clever pre-FTLs move to conceal each other as they approach an enemy, so too can our pilots move faster without disrupting their cloaking field. 2x leading scientist has Spark of Genius traitĪ facility synchronizing the national Starbase network, augmenting defensive and offensive capabilities.2x leading scientist has Maniacal trait.There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. The Military Theory tech tree focuses on armies and the size of fleets. When tailored to a species’ genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient. Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star. Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.Ĭompleted the Tiyanki Space Whales special projectĪdapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.Ī genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.īy breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.īy analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.Ĭollecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own. 0.1x leading scientist does not have Expertise: Biology or Curator traits.0.75x leading scientist has skill level below 4.1.5x leading scientist has skill level above 4.1.5x Technological Ascendancy ascension perk.Large-scale industrial farms growing nutrient-rich produce allows a civilization to grow its population manifold. The Biology tech tree focuses on Food production, genetic modification and unlocking armies. Weights from scientist expertise traits are doubled with the Technocracy civic.For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.Actual in-game tech cost will scale with the empire's size (number of colonized planets and population). The table denotes the base cost of a tech.If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.Flavor entry is displayed if accompanied by a change to effects/requirements. The table shows the default names/icons of techs.Color indicators: Starter, Acquisition, Rare, Dangerous, Repeatable.
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