* enter IPv4-address:port, in my example it would be 10.0.0.10:5121 # All other players click "Direct Connect" and * although it is shown as 127.0.0.1:5121 for the host, others can join via the host's IPv4 address # Once the host player clicks "Start Campaign" (new game) or "Load" (save game) the server is available * note the server port, the default value is 5121 * you don't need to tick "Post Game To Internet" # Host-machine either starts new game or loads existing Set up in-game server an join with direct connect: * there you will see the local IPv4 adress, in my case 10.0.0.10 * open "Command Prompt" on the (future) host laptop > Control Panel > Network and Internet > Network and Sharing center # Make sure your active network is set as private, check status at: > Enable the rule "File and Printer Sharing (Echo Request - ICMPv4-In)" for private networks (see profile column) > Control Panel > System and Security > Windows Defnder Firewall > Advanced Settings > Inbound rules : * if you want to do it via internet you probably need Hamachi or something similar * we are both connected with the same modem/router # Connect both (all) to the same LOCAL network I had the same issue today when I tried to set up a LAN Multiplayer game for me and my girlfriend (Note: she runs the game on Linux Mint 19.3 with wine/playonlinux, I run it on Windows 10) Obligatory plug that if you used the NWN2 Client Extension ( ), and you ticked 'Post Game to Internet' when creating the game from the game client, your game will show up in the server browser list for other players using the CE provided that you configured your firewall properly. Then your friends can use direct connect to your external / public IP address () on port 5121, e.g. Is there anyone that knows this and could help? Provided that the other clients are not on your local network, your firewall / NAT gateway needs to allow udp:5121 through to whatever machine is hosting the game. I would like to use it again because I don't want to use any third-party programs. This was very simple solution that allowed direct connections between clients. This solution worked for me earlier but I can't find it again on the internet. Put this file in game folder - I don't remember what folder but I suppose it was somewhere in My Documents. Save the file and change its extension to. In this text file I had to enter command line that forced the game to host server on specified IP - I don't remember what should I write there.ģ. Creating text file - with a name I don't remember.Ģ. Some time ago I have found solution to this problem which involved:ġ. I can't host private games for my friends through NWN2 client because server is hosted on IP 127.0.0.1.
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